[Floppertalk] this is a test
Jim Leonard
floppertalk@berkhirt.com
Sun, 16 May 1999 00:59:10 -0500
...and a reply to see if it works
On Sun, May 16, 1999 at 12:54:34AM -0500, Jim Leonard wrote:
>
> --
> Jim Leonard http://www.oldskool.org/ Email: trixter@oldskool.org
> Like PC games? Help support the MobyGames database: http://www.mobygames.com/
> May 16, 1999: I have 638 email messages waiting to be answered--and I *always*
> answer all of my email. It may take a while to get to them, but I do. Honest.
> --
> Oldskool thought of the day: "It was fun for about fifteen minutes, running
> the robots into the electrodes. But pacifism has its limits. Gandhi, the video
> game, would have to wait; it was time for some killing action. We wired up
> the 'fire' joystick and the chaos was unbelievable. Next we dialed up the
> Robot count on the terminal. 10 was fun. How about 20? 30, 60, 90, 120! The
> tension of having the world converge on you from all sides simultaneously
> and the incredible body count created an unparalleled adrenalin rush. Add to
> it the mental overload of a truly ambidextrous control, and it was insanity
> at its best." -- Eugene Jarvis, Robotron creator
>
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--
Jim Leonard http://www.oldskool.org/ Email: trixter@oldskool.org
Like PC games? Help support the MobyGames database: http://www.mobygames.com/
May 16, 1999: I have 638 email messages waiting to be answered--and I *always*
answer all of my email. It may take a while to get to them, but I do. Honest.
--
Oldskool thought of the day: "Publishers almost universally want only games
that are just like what everybody else is doing." -- Jon Freeman
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