[Floppertalk] EGA screen saves
jleyda
floppertalk@berkhirt.com
Mon, 7 Jun 1999 08:45:18 -0600
> Cool! Whomever is in control of the code (Jeff?): make a
> dump of EGA to
> the disk just like CGA, except give it an extension of EGA. I'll take
> it from there and make an EGA2GIF out of it.
Is everything else really the same? I'm currently doing this for CGA
screenshots:
Save palette info byte from 40:65 to video ram at b800:3fff
I then simply open a file, and dump 16k of data from b800:0->b800:4000.
Is EGA bigger than 16k? How do I know what mode I'm in to know what
extension to use? (i assume call INT 10, fn whatever to return screen mode
and check?)
Do we have any games that allow keyboard access that are EGA? (although
printscreen key may still be working even though chooser @ F12 might not be)
On this same note, text based games, (ms-adventure, dos stuff, whatever) is
not being handled correctly by the screenshot converter program. I have not
investigated that lately to give any more information. It may be something
that flopper needs to do instead of the converter program.
> I am about ready to throw myself into Flopper again. Big
> time. If you
> guys are busy for the next couple of weeks, and don't want to
> even think
> about Flopper, that's okay--let me know and I'll work in
> "offline" mode.
have at it! Even though I'm busy, keep the requests coming in and I'll get
to them when time permits. "easy stuff" like EGA screenshots are very
doable in spare time.
> time. That,
> and these statistics: The Flopper page was hit by over 600 different
> people in March, 700 in April, and 720 since then. :-D
ah, they're just laughing at us.... ;)
Speaking of this list, is techie information like this appropriate for the
mass throngs of people who are going to be subscribing? Perhaps 2 lists for
flopper; one for tech info, one for general announcements and discussion?
-jeff!
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