[Floppertalk] EGA screen saves
Jim Leonard
floppertalk@berkhirt.com
Thu, 10 Jun 1999 01:00:35 -0500
On Mon, Jun 07, 1999 at 05:13:54PM +0200, Daniel Backman wrote:
> ;) What's cool about I never got it to work..... But EGA2GIF will be cool!
Since the intermediate file will never be used by a human, I'm going to
propose that whatever screen-dumping scheme we use, it be our own format.
This will make it really easy to make a generic "dump2gif" that will
read a "mode byte" or something to determine the screen type and convert
it accordingly.
> Pretty good timing, I'm working Tue,Wed,Thu this week, then I have a week
Unfortunately, this week most of my company is getting laid off. >:-O
CA bought PLATINUM, so I now work for CA... And they fired the ENTIRE
SALES FORCE yesterday. It was freaky. I came to work at 10:00am, and
there were literally 400 people leaving the building with their personal
belongings. So, I don't have quite the free time I thought I would.
:-P Well, there's always the weekend...
Beside, Flopper isn't going to get up and walk away, right? :-)
> That sounds great! I have a list of games believed/known to exist as
> booters, that we obviously want! I can send it later, if you want to...
Send it now to the list... that way they'll get archived automatically
and I can refer to them later.
Tass Times in Tonetown is obviously one...
> Lovely! With the current interest in emulators, I guess this is something
> that will open a few people's eyes, as well... :) (and of course, a few
> ads, and letters to certain newsgroups and other people will spread the
> word even more...)
Ack, not until I have greatly updated the web page and we've gotten
screenshots to work and I've written professional docs! THEN I will
be VERY HAPPY to start spreading the news to the newsgroups and such.
Don't want to jump the gun just yet... :)
--
Jim Leonard http://www.oldskool.org/ Email: trixter@oldskool.org
Like PC games? Help support the MobyGames database: http://www.mobygames.com/
June 10, 1999: I have 406 email messages waiting to be answered--and I *always*
answer all of my email. It may take a while to get to them, but I do. Honest.
--
Oldskool thought of the day: "If a watchdog bit wasn't set within 1/60th of
a second, the entire unit would reset. This was so that when the board was
powered up and the program counter was in a random state, it would quickly
time out and restart. That was good. It also meant that my games had a
guaranteed frame rate of sixty frames per second, because if they didn't,
hey, GAME OVER. That was bad." -- Tim Skelly, Cinematronics
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