[Floppertalk] Where are we on keyboard issues?
Jim Leonard
floppertalk@oldskool.org
Thu, 1 Jun 2000 11:12:38 -0500
On Thu, Jun 01, 2000 at 12:55:51AM -0500, Jim Leonard wrote:
> Something I want to tackle (if I can ever get screendumps from Frogger II,
> that is) is a Composite CGA option in CGA2GIF. Composite CGA was capable
> of up to 16 simultaneous colors in an effective res of 160x200, and some
> games (Flight Simulator, BC's quest for Tires, Frogger II, others I can't
> remember) use this mode for really cool color output on a stock CGA card.
This was burning my brain last night, so I booted up Frogger II on a
real Tandy with composite color output, and it looks sweet! The
graphics are MUCH better than the CGA 4-color graphics. I wonder
why more people didn't use composite color output for games more...
it was essentially a poor-man's EGA 4 years before EGA existed.
Now I've just spend 30 minutes looking for a technical reference on
composite color and how to program it... no luck. Looks like I'll
be reverse-engineering CGA composite color...
--
Jim Leonard http://www.oldskool.org/ Email: trixter@oldskool.org
Like PC games? Help support the MobyGames database: http://www.mobygames.com/
June 01, 2000: I have 403 email messages to be answered--and I *always*
answer all of my email. It may take a while to get to them, but I do. Honest.
--
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