[Floppertalk] EGA screen saves
Daniel Backman
floppertalk@berkhirt.com
Thu, 17 Jun 1999 01:10:57 +0200
>> >I would be astonished to find a bootable game that actually changed the
>> >palette--supporting EGA was rare enough! We can tackle that once we
>> >get to it.
>>
>> I don't think you "can" do it in any other res than 640x350...
>
>Sure you can. You can change the colors in any mode on an EGA card--even
>CGA and text modes--by screwing with the appropriate registers.
:) Which is why I wrote "can"... Anything CAN be done, it's just a matter
of HOW to do it.. :)
>> hehe... I've made a few screenshots that I'm going to put on my page,
>> whenever that will be up... (games that won't take screenshots in flopper
>> (yet))...
>
>Then how did you make the screenshots?
Manually! :) I entered the game, played to a nice screen, entered the
debugger and wrote a piece of code to save picmem to B: in empty memory...
Very timeconsuming, and it doesn't work on all games either, for some reason...
-Dan
----
Q: How many Microsoft programmers does it take to make a great product?
A: More...
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