[Floppertalk] EGA screen saves

Jim Leonard floppertalk@berkhirt.com
Thu, 10 Jun 1999 00:55:26 -0500


On Mon, Jun 07, 1999 at 05:25:31PM +0200, Daniel Backman wrote:
> EGA is 32k, at A000:0 ->... You call INT 10, fn 0F. AL returns current
> mode, as set by fn 0... There's no palette stuff in EGA 320x200, right? If
> there is, I know how to get/set the palette...

I would be astonished to find a bootable game that actually changed the
palette--supporting EGA was rare enough!  We can tackle that once we
get to it.

> >On this same note, text based games, (ms-adventure, dos stuff, whatever) is
> >not being handled correctly by the screenshot converter program.  I have not
> >investigated that lately to give any more information.  It may be something
> >that flopper needs to do instead of the converter program.

Hey, if you want to see how I will do 40x25 or 80x25 conversions, go
to MobyGames, click on the FAQ, and download the "classic text capture
util" at the bottom of the page.  I wrote it in an afternoon (*very*
quick'n'dirty) and I personally thing the results look WAY cool.  Do you?

> ;) hehe... I guess they could be, but I think there are people that have
> genuine interest in Flopper and its progress...

*I* certainly do.  I need those screenshots for MobyGames.  ;-)

> >Speaking of this list, is techie information like this appropriate for the
> >mass throngs of people who are going to be subscribing?  Perhaps 2 lists for
> >flopper; one for tech info, one for general announcements and discussion?
> 
> This far it only seems like us rambling... :)

I have a list of more people to add, but I want to add them once we get
some more stuff in there.
-- 
Jim Leonard         http://www.oldskool.org/        Email: trixter@oldskool.org
Like PC games?  Help support the MobyGames database:  http://www.mobygames.com/
June 10, 1999: I have 406 email messages waiting to be answered--and I *always*
answer all of my email.  It may take a while to get to them, but I do.  Honest.
--
Oldskool thought of the day: "If a watchdog bit wasn't set within 1/60th of
a second, the entire unit would reset. This was so that when the board was
powered up and the program counter was in a random state, it would quickly
time out and restart. That was good. It also meant that my games had a
guaranteed frame rate of sixty frames per second, because if they didn't,
hey, GAME OVER. That was bad." -- Tim Skelly, Cinematronics

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