[Floppertalk] 0.2.6 officially up for download

Daniel Backman floppertalk@oldskool.org
Fri, 02 Jun 2000 01:44:07 +0100


>> Hey, what's the best way for me to contribute code to the project?
>> My asm is too rusty to be worth anything, but if I came up with two
>> pascal routines (with as much inline assembler as I can muster) that
>> dump and restore EGA screens, can i give it to someone to
>> incorporate into the code?  EGA dumping and restoring (for going
>> into and out of chooser and screenshots) is already working on my
>> hard ddrive.
>
>send the code to dan and myself.  Dan's familiar with both pascal and asm (I
>think?) and can certainly help with the translation.

Yep... Shouldn't be too much of a problem, I hope... 

>I'd also like to see flopper just dump direct .GIF files whenever a
>screenshot is done eventually, so this code is a nice stepping stone for
>that work as well.
>
>This will not only remove the step of converting the CGA files to GIF files,
>but the palette info will be readily available at the time the screenshot is
>made.

And save incredible amounts of diskspace... ;)  

-Dan

----
Why can't real programmers separate Halloween from Christmas?
Because OCT 31 = DEC 25!
----
 


----------------------------------------------------------------------
This message was sent to you because you are currently subscribed to
the floppertalk mailing list.  To unsubscribe, send mail to 
minordomo@oldskool.org with a subject of 'unsubscribe floppertalk'