[Floppertalk] floppertalk@oldskool.org works now.

Jim Leonard floppertalk@berkhirt.com
Thu, 10 Jun 1999 00:52:47 -0500


As the subject sez.  This looks better than @berkhirt.com ;-)

When the website gets updated, I'll update the docs to include the exact
mailing list address "floppertalk@oldskool.org" and instructions on how
to use it.
-- 
Jim Leonard         http://www.oldskool.org/        Email: trixter@oldskool.org
Like PC games?  Help support the MobyGames database:  http://www.mobygames.com/
June 10, 1999: I have 406 email messages waiting to be answered--and I *always*
answer all of my email.  It may take a while to get to them, but I do.  Honest.
--
Oldskool thought of the day: "If a watchdog bit wasn't set within 1/60th of
a second, the entire unit would reset. This was so that when the board was
powered up and the program counter was in a random state, it would quickly
time out and restart. That was good. It also meant that my games had a
guaranteed frame rate of sixty frames per second, because if they didn't,
hey, GAME OVER. That was bad." -- Tim Skelly, Cinematronics

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