[Floppertalk] EGA screen saves

Daniel Backman floppertalk@berkhirt.com
Thu, 10 Jun 1999 14:07:04 +0200


>Unfortunately, this week most of my company is getting laid off.  >:-O
>CA bought PLATINUM, so I now work for CA... And they fired the ENTIRE
>SALES FORCE yesterday.  It was freaky.  I came to work at 10:00am, and
>there were literally 400 people leaving the building with their personal
>belongings.  So, I don't have quite the free time I thought I would.
>:-P  Well, there's always the weekend...

hmm... I could be facing the same thing in a year or two... I work SAS
Cargo, which is a "standalone" company from the flying part (or SAS), and
it seems that we're not making enough money, so we have to merge with one
or two other companies and build a new cargo terminal... Noone knows what's
going to happen then... :(

>Beside, Flopper isn't going to get up and walk away, right?  :-)

Maybe it will ;)

>> That sounds great! I have a list of games believed/known to exist as
>> booters, that we obviously want! I can send it later, if you want to...
>
>Send it now to the list... that way they'll get archived automatically
>and I can refer to them later.

I'll send it in another message (other computer off, no time really (to
write this either...))...

>Tass Times in Tonetown is obviously one...

It's there ;)

>> Lovely! With the current interest in emulators, I guess this is something
>> that will open a few people's eyes, as well... :) (and of course, a few
>> ads, and letters to certain newsgroups and other people will spread the
>> word even more...)
>
>Ack, not until I have greatly updated the web page and we've gotten
>screenshots to work and I've written professional docs!  THEN I will
>be VERY HAPPY to start spreading the news to the newsgroups and such.
>Don't want to jump the gun just yet... :)

hehe... there are a few things that should be implemented in the program as
well...
-Dan

----
Q: How many Microsoft programmers does it take to make a great product?
A: More...
----

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